39 lines
868 B
C#
39 lines
868 B
C#
using Godot;
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using System;
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public partial class main_menu : Control
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{
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// Called when the node enters the scene tree for the first time.
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private input_menu _inputMenu;
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public override void _Ready()
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{
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_inputMenu = GetNode<input_menu>("InputMenu");
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//Connecting Buttons
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GetNode<Button>("Layout/StartButton").Pressed += OnStartButtonPressed;
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GetNode<Button>("Layout/ExitButton").Pressed += OnExitButtonPressed;
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GetNode<Button>("Layout/InputButton").Pressed += OnInputButtonPressed;
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}
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private void OnStartButtonPressed()
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{
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GetTree().ChangeSceneToFile("res://scenes/game.tscn");
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}
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private void OnExitButtonPressed()
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{
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GetTree().Quit();
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}
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private void OnInputButtonPressed()
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{
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_inputMenu.Show();
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}
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// Called every frame. 'delta' has been the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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