60 lines
1.7 KiB
C#
60 lines
1.7 KiB
C#
using Godot;
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using System;
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public partial class upgrade_menu : CenterContainer
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{
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private Button _healthUpgrade;
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private Button _speedUpgrade;
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private Button _damageUpgrade;
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private Label _healthStat;
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private Label _speedStat;
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private Label _damageStat;
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private int _healthInt;
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private int _speedInt;
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private int _damageInt;
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[Export]
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public player PlayerNode;
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public override void _Ready()
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{
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_healthUpgrade = GetNode<Button>("VBox/HBox/Health/HealthUpgrade");
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_speedUpgrade = GetNode<Button>("VBox/HBox/Speed/SpeedUpgrade");
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_damageUpgrade = GetNode<Button>("VBox/HBox/Damage/DamageUpgrade");
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_healthStat = GetNode<Label>("VBox/HBox/Health/HealthStat");
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_speedStat = GetNode<Label>("VBox/HBox/Speed/SpeedStat");
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_damageStat = GetNode<Label>("VBox/HBox/Damage/DamageStat");
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_healthUpgrade.Pressed += () =>
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{
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_healthInt += 10;
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_healthStat.Text = ("+ " + _healthInt + "%");
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GetTree().Paused = false;
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if (_healthInt <= 100) PlayerNode.HealthUpgrade();
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Visible = false;
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};
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_speedUpgrade.Pressed += () =>
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{
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_speedInt += 10;
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_speedStat.Text = ("+ " + _speedInt + "%");
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GetTree().Paused = false;
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if (_speedInt <= 100) PlayerNode.SpeedUpgrade();
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Visible = false;
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};
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_damageUpgrade.Pressed += () =>
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{
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_damageInt += 10;
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_damageStat.Text = ("+ " + _damageInt + "%");
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GetTree().Paused = false;
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if (_speedInt <= 100) PlayerNode.DamageUpgrade();
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Visible = false;
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};
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}
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}
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