using Godot; using System; public partial class game : Node2D { private Node _lasers; private player _player; private Node _asteroids; private wavecontroller _waveController; private CenterContainer _pauseMenu; private Control _pauseControl; private Node _friendlies; private Node _enemies; private Node _ships; private Control _hud; private Label _scoreLabel; private Label _healthLabel; private Label _flightAssistLabel; private Label _waveCounterLabel; private hud _h; private int _score; private readonly PackedScene _asteroidScene = GD.Load("res://scenes/asteroid.tscn"); public override void _Ready() { _waveController = GetNode("WaveController"); _hud = GetNode("UI/HUD"); _scoreLabel = GetNode