using Godot; using System; public partial class upgrade_menu : CenterContainer { private Button _healthUpgrade; private Button _speedUpgrade; private Button _damageUpgrade; private Label _healthStat; private Label _speedStat; private Label _damageStat; private int _healthInt; private int _speedInt; private int _damageInt; [Export] public player PlayerNode; private int _playerBaseHealth; private int _playerBaseDamage; private int _playerBaseMaxSpeed; private int _playerBaseMainSpeed; private int _playerBaseStrafeSpeed; private float _playerBaseRotationSpeed; public override void _Ready() { _healthUpgrade = GetNode