using Godot; using System; public partial class game : Node2D { public Node Lasers = null; public CharacterBody2D Player = null; public Node Asteroids = null; public Node Friendlies = null; public Node Enemies = null; public Node Ships = null; public Control HUD = null; public Label ScoreLabel = null; public Label HealthLabel = null; public Label FlightAssistLabel = null; public hud h; private readonly PackedScene AsteroidScene = GD.Load("res://scenes/asteroid.tscn"); public int Score = 0; public override void _Ready() { HUD = GetNode("UI/HUD"); ScoreLabel = GetNode