using Godot; using System; public partial class input_menu : CenterContainer { //public CenterContainer Menu; private string awaitingAction; private Label awaitingLabel; private Button awaitingButton; private Button _inpFwd; private Button _inpBack; private Button _inpLeft; private Button _inpRight; private Button _inpSR; private Button _inpSL; private Button _inpShoot; private Button _inpFA; private Button _inpPause; public override void _Ready() { awaitingLabel = GetNode