using Godot; using System; public partial class game : Node2D { public Node Lasers; public CharacterBody2D Player; public Node Asteroids; public Node Friendlies; public Node Enemies; public Node Ships; public Control HUD; public Label ScoreLabel; public Label HealthLabel; public Label FlightAssistLabel; public hud H; private readonly PackedScene _asteroidScene = GD.Load("res://scenes/asteroid.tscn"); public int Score = 0; public override void _Ready() { HUD = GetNode("UI/HUD"); ScoreLabel = GetNode