Commit graph

  • 00f9952c5e Update README.md v2 max 2026-03-06 22:52:24 +0000
  • 7343ee3c00 chore: rename project rsxri 2026-03-06 22:49:24 +0000
  • 77ce1b0122 chore: remove starfield from game scene (broken) rsxri 2026-03-06 22:36:08 +0000
  • 30c94eba4a Update README.md main max 2026-03-06 17:39:52 +0000
  • d4a03d680b -misc: tidied up few bits of code where possible and time allowed rsxri 2025-04-24 11:30:55 +0100
  • 83b0eb6ea9 -refactor: refactor filesystem for readability and to show purpose rsxri 2025-04-23 17:20:00 +0100
  • e94dbca828 -feat: working game over menu and script. rsxri 2025-04-23 16:11:14 +0100
  • e5ebf5bd5f -feat: implement player type and color customisation prior to starting game rsxri 2025-04-23 15:56:10 +0100
  • d008a3d32c -feat: basic ship upgrades and corresponding ui implemented. rsxri 2025-04-23 05:33:38 +0100
  • 6cc79a5e3c -feat: implement boss/ace wave logic rsxri 2025-04-23 02:59:41 +0100
  • ce5f0c9241 -feat: implement working pause menu and controller. rsxri 2025-04-23 02:16:21 +0100
  • 1003acd32d -feat: input menu with saveable input settings rsxri 2025-04-22 23:51:12 +0100
  • 30f9bfa5ff -feat: implement wave logic, automatic ai ship spawning, tweak stats rsxri 2025-04-22 05:43:03 +0100
  • fbca225784 -feat: include rotational velocity in flight assist (now more newtonian). -fix: lasers actually despawn when they hit the border rsxri 2025-04-21 20:03:51 +0100
  • cf500dc06e -feat: lasers and asteroids now despawn when collide with world border. -fix: asteroids blown up by ai do not increase score. rsxri 2025-04-21 19:07:15 +0100
  • 6a03a1d878 -feat: add background using tiling system, simplistic area border implemented. rsxri 2025-04-20 18:27:34 +0100
  • 15ed109daf -refactor: apply rider suggested changes to codebase rsxri 2025-04-19 23:33:53 +0100
  • 4c561f7e02 -feat: implement ai laser collision and health, add health display to ai ships, player takes dmg from ai ships. rsxri 2025-04-19 23:24:46 +0100
  • 3799687ae5 - feat: implement ai ship weapon firing (no collision yet) - fix: better ai movement implementation rsxri 2025-04-19 00:21:19 +0100
  • 70862d3903 -feat: implement ai fighter movement rsxri 2025-04-18 02:07:51 +0100
  • ffd765245a - refactor ship sprite handling to follow oop principles, added sprites for other types of ship rsxri 2025-04-17 19:24:50 +0100
  • 729fb29770 fix: prevent duplicate asteroid signal connection - fixes double scoring issue rsxri 2025-04-16 18:57:16 +0100
  • 55cf630cb1 reload scene on player health <=0, spawn in random asteroids when none left rsxri 2024-08-16 11:18:44 +0100
  • b9c05c7ac3 add flight assist toggle and corresponding label for it rsxri 2024-08-15 22:55:44 +0100
  • c942179ebd player collision with asteroids, health displayed on hud rsxri 2024-08-15 18:12:48 +0100
  • 3de5c44ebc different types of player ships and color added rsxri 2024-08-15 15:40:37 +0100
  • f3b402b1fd correct camera offset for vertical movement, add basic main menu. rsxri 2024-08-15 14:15:33 +0100
  • e90949a8d9 Add working camera with an offset effect for persception of motion rsxri 2024-08-12 19:47:47 +0100
  • 9d052b0489 Add font assets, implement scoring feature maximus 2023-12-09 07:49:33 +0000
  • 2405cdbcd9 add asteroids and functionality maximus 2023-12-08 14:21:45 +0000
  • e55513d1dc finally fix firing - laser now spawn in correct position maximus 2023-11-25 13:40:50 +0000
  • eb1ad24f21 Work on weapons firing and observer pattern maximus 2023-11-20 09:35:59 +0000
  • 94f51b7c23 Fine tune movement, added looping screen maximus 2023-11-20 03:27:16 +0000
  • abc2bb3379 basic player movement added - rotation and thrust maximus 2023-11-19 20:24:14 +0000
  • 24dd2c9814 initial commit - add assets maximus 2023-11-18 16:52:01 +0000
  • 6182ba19fa Initial commit Beard Maximus (2020) ZJAC109 2023-09-20 09:46:14 +0000