-feat: working game over menu and script.
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@ -1,8 +1,9 @@
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[gd_scene load_steps=13 format=3 uid="uid://635xs5haibcn"]
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[gd_scene load_steps=14 format=3 uid="uid://635xs5haibcn"]
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[ext_resource type="PackedScene" uid="uid://ckh362yqjkpi0" path="res://scenes/player.tscn" id="1_1w06w"]
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[ext_resource type="PackedScene" uid="uid://ckh362yqjkpi0" path="res://scenes/player.tscn" id="1_1w06w"]
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[ext_resource type="Script" path="res://script/game.cs" id="1_dukjm"]
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[ext_resource type="Script" path="res://script/game.cs" id="1_dukjm"]
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[ext_resource type="PackedScene" uid="uid://b6myj160l6vf8" path="res://scenes/hud.tscn" id="2_xbhg5"]
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[ext_resource type="PackedScene" uid="uid://b6myj160l6vf8" path="res://scenes/hud.tscn" id="2_xbhg5"]
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[ext_resource type="PackedScene" uid="uid://dkyw6ve8ll885" path="res://scenes/game_over.tscn" id="2_xhmka"]
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[ext_resource type="Script" path="res://script/pause_controller.cs" id="3_3v5pd"]
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[ext_resource type="Script" path="res://script/pause_controller.cs" id="3_3v5pd"]
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[ext_resource type="PackedScene" uid="uid://dnvcics1ni4pa" path="res://scenes/asteroid.tscn" id="3_b8wlr"]
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[ext_resource type="PackedScene" uid="uid://dnvcics1ni4pa" path="res://scenes/asteroid.tscn" id="3_b8wlr"]
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[ext_resource type="PackedScene" uid="uid://bc52c4jrk6lo" path="res://scenes/upgrade_menu.tscn" id="5_p2w52"]
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[ext_resource type="PackedScene" uid="uid://bc52c4jrk6lo" path="res://scenes/upgrade_menu.tscn" id="5_p2w52"]
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@ -8089,6 +8090,11 @@ offset_top = -100.0
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offset_right = 200.0
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offset_right = 200.0
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offset_bottom = 100.0
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offset_bottom = 100.0
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[node name="GameOver" parent="UI/PauseControl" instance=ExtResource("2_xhmka")]
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process_mode = 2
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visible = false
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layout_mode = 1
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[node name="UpgradeMenu" parent="UI" node_paths=PackedStringArray("PlayerNode") instance=ExtResource("5_p2w52")]
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[node name="UpgradeMenu" parent="UI" node_paths=PackedStringArray("PlayerNode") instance=ExtResource("5_p2w52")]
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visible = false
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visible = false
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anchors_preset = 8
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anchors_preset = 8
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70
MB_FYP/scenes/game_over.tscn
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70
MB_FYP/scenes/game_over.tscn
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@ -0,0 +1,70 @@
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[gd_scene load_steps=7 format=3 uid="uid://dkyw6ve8ll885"]
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[ext_resource type="FontFile" uid="uid://be6xxaq8drt5q" path="res://assets/Fonts/Kenney Pixel Square.ttf" id="1_gbk3f"]
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[ext_resource type="Script" path="res://script/game_over.cs" id="1_mvgnc"]
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[ext_resource type="FontFile" uid="uid://dtpvg4lmre10g" path="res://assets/Fonts/Kenney Future Narrow.ttf" id="2_65i3g"]
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[sub_resource type="LabelSettings" id="LabelSettings_6mqtv"]
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font = ExtResource("1_gbk3f")
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font_size = 28
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[sub_resource type="Theme" id="Theme_4c6ow"]
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default_font = ExtResource("2_65i3g")
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[sub_resource type="Theme" id="Theme_te0li"]
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default_font = ExtResource("2_65i3g")
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[node name="GameOver" type="CenterContainer"]
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process_mode = 3
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -200.0
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offset_top = -100.0
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offset_right = 200.0
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offset_bottom = 100.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_mvgnc")
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[node name="ColorRect" type="ColorRect" parent="."]
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custom_minimum_size = Vector2(400, 200)
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layout_mode = 2
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color = Color(0.231373, 0.219608, 0.203922, 1)
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[node name="VBox" type="VBoxContainer" parent="."]
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layout_mode = 2
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[node name="Label" type="Label" parent="VBox"]
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layout_mode = 2
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text = "Game Over"
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label_settings = SubResource("LabelSettings_6mqtv")
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horizontal_alignment = 1
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[node name="VSeparator" type="VSeparator" parent="VBox"]
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visibility_layer = 0
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custom_minimum_size = Vector2(0, 30)
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layout_mode = 2
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[node name="HBox" type="HBoxContainer" parent="VBox"]
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layout_mode = 2
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[node name="Retry" type="Button" parent="VBox/HBox"]
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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theme = SubResource("Theme_4c6ow")
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text = "Retry"
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[node name="MainMenu" type="Button" parent="VBox/HBox"]
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custom_minimum_size = Vector2(100, 0)
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layout_mode = 2
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theme = SubResource("Theme_te0li")
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text = "Main Menu
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"
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[node name="VSeparator2" type="VSeparator" parent="VBox"]
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visibility_layer = 0
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custom_minimum_size = Vector2(0, 30)
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layout_mode = 2
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@ -196,7 +196,8 @@ public partial class game : Node2D
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private void OnPlayerDeath()
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private void OnPlayerDeath()
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{
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{
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CallDeferred(nameof(SafeReloadScene)); //Reload scene to act as restart
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GetTree().Paused = true;
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GetNode<game_over>("UI/PauseControl/GameOver").Visible = true;
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}
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}
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private void OnAIDeath(int factionInt)
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private void OnAIDeath(int factionInt)
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23
MB_FYP/script/game_over.cs
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23
MB_FYP/script/game_over.cs
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@ -0,0 +1,23 @@
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using Godot;
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using System;
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public partial class game_over : CenterContainer
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{
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public override void _Ready()
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{
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GetNode<Button>("VBox/HBox/Retry").Pressed += () =>
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{
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GetTree().Paused = false;
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Visible = false;
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GetTree().ChangeSceneToFile("res://scenes/game.tscn");
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};
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GetNode<Button>("VBox/HBox/MainMenu").Pressed += () =>
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{
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GetTree().Paused = false;
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GetTree().ChangeSceneToFile("res://scenes/main_menu.tscn");
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};
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}
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}
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