starfighter/Starfighter/script/ui/upgrade_menu.cs

60 lines
1.7 KiB
C#
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using Godot;
using System;
public partial class upgrade_menu : CenterContainer
{
private Button _healthUpgrade;
private Button _speedUpgrade;
private Button _damageUpgrade;
private Label _healthStat;
private Label _speedStat;
private Label _damageStat;
private int _healthInt;
private int _speedInt;
private int _damageInt;
[Export]
public player PlayerNode;
public override void _Ready()
{
_healthUpgrade = GetNode<Button>("VBox/HBox/Health/HealthUpgrade");
_speedUpgrade = GetNode<Button>("VBox/HBox/Speed/SpeedUpgrade");
_damageUpgrade = GetNode<Button>("VBox/HBox/Damage/DamageUpgrade");
_healthStat = GetNode<Label>("VBox/HBox/Health/HealthStat");
_speedStat = GetNode<Label>("VBox/HBox/Speed/SpeedStat");
_damageStat = GetNode<Label>("VBox/HBox/Damage/DamageStat");
_healthUpgrade.Pressed += () =>
{
_healthInt += 10;
_healthStat.Text = ("+ " + _healthInt + "%");
GetTree().Paused = false;
if (_healthInt <= 100) PlayerNode.HealthUpgrade();
Visible = false;
};
_speedUpgrade.Pressed += () =>
{
_speedInt += 10;
_speedStat.Text = ("+ " + _speedInt + "%");
GetTree().Paused = false;
if (_speedInt <= 100) PlayerNode.SpeedUpgrade();
Visible = false;
};
_damageUpgrade.Pressed += () =>
{
_damageInt += 10;
_damageStat.Text = ("+ " + _damageInt + "%");
GetTree().Paused = false;
if (_speedInt <= 100) PlayerNode.DamageUpgrade();
Visible = false;
};
}
}